This page is a manually edited list of feature requests, bugs or other issues. It starts at version 1.7.
In Progress
#8 – v1.7 – Bug: Sometimes, a game started in coffeebreak mode will switch to story mode after going back to title screen and re-loading the game’s save – Seems only to happen if the game is not quit before loading the save; should be fixed in v1.7.0.1 in Q1 2019
Open Issues
#1 – v1.7 – Feature Request: Allow items in inventory to be selected with directional keys first, then select the action second – Will be taken care of in v1.7.1, planned for September 2019
#2 – v1.7 – Feature Request: Add auto-explore feature – Will be added in v1.7.1, planned for September 2019
#6 – v1.7 – Feature Request: Expand the “divine rage” mechanic to become more central to combat – Will be taken care of as part of update v1.8, planned for December 2019
#7 – v1.7 – Bug: Revise idiomatic expressions in game texts
#9 – v1.7 – Feature Request: Increase size of status display and minimap in graphics mode
Won’t Fix
#3 – v1.7 – Feature Request: Change default keybinding of “search/steal” to [s] instead of [S] – Won’t fix because status screen tends be used more often than search, and anyone can change keybindings in the options
#4 – v1.7 – Feature Request: Change default keybinding of “wait” to [NumPad 5] instead of [.] – Won’t fix because the [.] key is roguelike standard, too, and anyone can change keybindings in the options
#5 – v1.7 – Feature Request: Use mouse to control the character and interact with the world – Won’t fix because mouse control tends to change a slow-paced roguelike experience to a fast hack’n’slash feel
#10 – v1.7 – Feature Request: Player graphics should display equipment – Won’t fix currently because this requires many art assets commissions